Alunisoft · a chess roguelike

Saturday

Every week, the same bench in the same park. A father who never explains where he's going. And a club, further in, where they play for something.

€3.99

Saturday starts as the chess you already know — sit down, learn how the pieces move, win a game or two — and then it stops staying chess. A club that remembers every game you've played against it, a roster that grows one piece at a time, and a board that keeps changing shape under you.

01

A club that escalates

Every rival fields more than the last. Weight, not piece count, is the currency — and going in under the cap is a deliberate bet that buys better offers at the table after.

02

Pieces chess never had

Unlocked by playing a particular way — win without losing anyone, win without a single capture, deliver mate with a piece that crossed most of the board on the move that ended it.

03

A board that grows with you

Starts small and wins a dimension at a time as the run goes on — fog of war, corrupted zones, and boards with squares that simply aren't there.

04

Music that knows how the game is going

A whole shelf of generated styles — rock, funk, disco, metal among them — built from oscillators and filtered noise, never a recording. It speeds up when you're pressing, and turns tense when you're not.

05

A dog nobody's ever seen the owner of

Lose enough Saturdays in a row and something starts leaving pieces behind your lines before the next game — never explained, never denied.

06

A story told in the gaps between games

The father's letters get shorter. The president has opinions. Nothing about it is spoken over the board — chess is chess, the story happens on the walk home.